The 2019-2020 Water Game Jam will focus on aquatic ecosystems in Iowa and encourage students to incorporate field investigation data and observations, online data resources and investigations in a new game idea. Game ideas are submitted via a 4-minute video to be considered for recognition. A panel of game and science experts will use a scoring rubric to determine top analog and digital games in two age categories (Grades 3-5 and 6-8).
The Hour of Code started as a one-hour introduction to computer science, designed to demystify "code", to show that anybody can learn the basics, and to broaden participation in the field of computer science. Check out this website to find an event near you and for tips and resources on how to host an Hour of Code event in your neighborhood or school.
IT-Adventures, which is in its 13th year of operation, is an innovative program that is dedicated to increasing interest in and awareness of technology among high school students through inquiry-based learning focused on four content areas: Cyber Defense, Smart-IT, Robotics, and Community Service.
Under strict rules, limited time and resources, teams of students are challenged to raise funds, design a team "brand," hone teamwork skills, and build and program industrial-size robots to play a difficult field game against like-minded competitors. It’s as close to real-world engineering as a student can get.